岛屿的数量
岛屿的数量
题目
给定一个由岛屿(1表示)和水(0表示)组成的二维网格,请计算网格中岛屿的数量。岛屿总是被水包围,并且每座岛屿只能由水平方向或垂直方向上相邻的陆地连接形成。此外,可以假设该网格的四条边均被水包围。
示例1:
输入:grid=[
["1","1","1","1","0",],
["1","1","0","1","0",],
["1","1","0","0","0",],
["0","0","0","0","0",],
]
输出:1
示例2:
输入:grid=[
["1","1","0","0","0",],
["1","1","0","0","0",],
["0","0","1","0","0",],
["0","0","0","1","1",],
]
输出:3
解答
class Solution {
private int res;
public int numIslands(char[][] grid) {
res = 0;
//遍历矩阵网格,方便开始其他岛屿的遍历,dfsGrid只具备遍历一格岛屿的能力,不能从一个岛屿跳到另一个岛屿去遍历
//遍历矩阵就是为了从一个岛屿跳到另一个岛屿去遍历
for (int i = 0; i < grid.length; i ++) {
for (int j = 0; j < grid[0].length; j ++) {
if (grid[i][j] == '1') {
dfsGrid(grid, i, j);
res ++;
}
}
}
return res;
}
//dfsGrid的作用是,在上面的循环中调用dfsGrid(给定一个初始坐标),然后dfsGrid从这个初始坐标开始遍历,
//标记与这个初始坐标直接或间接相邻的陆地,这些陆地组成一个岛屿
private void dfsGrid(char[][] grid, int row, int col) {
//判断坐标是否(row,col)是否在网格中,如果不在则返回
if (row >= grid.length || col >= grid[0].length || row < 0 || col < 0) {
return;
}
if (grid[row][col] != '1') {
return;
}
grid[row][col] = '2';//将格子标记为已经遍历过
dfsGrid(grid, row - 1, col);
dfsGrid(grid, row + 1, col);
dfsGrid(grid, row, col - 1);
dfsGrid(grid, row, col + 1);
}
}
class Solution {
constructor() {
this.res = 0;
}
numIslands(grid) {
this.res = 0;
for (let i = 0; i < grid.length; i++) {
for (let j = 0; j < grid[0].length; j++) {
if (grid[i][j] === '1') {
this.dfsGrid(grid, i, j);
this.res++;
}
}
}
return this.res;
}
dfsGrid(grid, row, col) {
if (row >= grid.length || col >= grid[0].length || row < 0 || col < 0) {
return;
}
if (grid[row][col] !== '1') {
return;
}
grid[row][col] = '2';
this.dfsGrid(grid, row - 1, col);
this.dfsGrid(grid, row + 1, col);
this.dfsGrid(grid, row, col - 1);
this.dfsGrid(grid, row, col + 1);
}
}
class Solution:
def __init__(self):
self.res = 0
def numIslands(self, grid):
self.res = 0
for i in range(len(grid)):
for j in range(len(grid[0])):
if grid[i][j] == '1':
self.dfsGrid(grid, i, j)
self.res += 1
return self.res
def dfsGrid(self, grid, row, col):
if row >= len(grid) or col >= len(grid[0]) or row < 0 or col < 0:
return
if grid[row][col] != '1':
return
grid[row][col] = '2'
self.dfsGrid(grid, row - 1, col)
self.dfsGrid(grid, row + 1, col)
self.dfsGrid(grid, row, col - 1)
self.dfsGrid(grid, row, col + 1)
type Solution struct {
res int
}
func NewSolution() *Solution {
return &Solution{}
}
func (s *Solution) numIslands(grid [][]byte) int {
s.res = 0
for i := 0; i < len(grid); i++ {
for j := 0; j < len(grid[0]); j++ {
if grid[i][j] == '1' {
s.dfsGrid(grid, i, j)
s.res++
}
}
}
return s.res
}
func (s *Solution) dfsGrid(grid [][]byte, row, col int) {
if row >= len(grid) || col >= len(grid[0]) || row < 0 || col < 0 {
return
}
if grid[row][col] != '1' {
return
}
grid[row][col] = '2'
s.dfsGrid(grid, row-1, col)
s.dfsGrid(grid, row+1, col)
s.dfsGrid(grid, row, col-1)
s.dfsGrid(grid, row, col+1)
}